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NPC: Sammie

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Description

Music STATS Music 

Name: Samarki "Sammie" Tiding
Gender: Male
Current Age: Adult
Birthday: April 11th
Form: Bump Nose, Bipedal
Known Upgrades: Coatala Ears | Hair Tuft | Piñata Tufts | Small Defined Claws | Feather Tailtip | Tail Fluff | Feathered Arm Wings | Elegant Hair | Beak | Spots | Freckles | Pupils | Brow Changer | Thumbs |
Quirks: Talkative, Encouraging, Showy, Charismatic, Creative, Improvising, Feel-good, Motivator, Head in the clouds, Intuitive, Dramatic
Accessories: Feather Cap, red sash, and many instruments
Location: Wynsiph




 Music  RELATIONSHIPS  Music 

Romantic: Bullet; Pink  | Family: Bullet; Purple | Close to: Bullet; Blue | Enjoys company of: Bullet; Yellow | Shrug: Bullet; Green | Not a fan of: Bullet; Orange | Very tense: Bullet; Red   

Bullet; Purple Gilligan: (distant Uncle) Sammie is one of the only gros in town that doesn't seem to mind Gilligan and his rambling stories at all! In fact, he often creates sea shanties from his stories!




 Music  MAGIC  Music 
Sammie mostly uses the magic he knows to influence his sweet melodies far across Wynsiph, so everyone can hear his cheerful tunes! (Sound manipulation) 

Wyngro Wind Pixel Element  Wind | Level: Basic




 Music  HISTORY  Music 

Starting off his young years in the Klypirah district of Antova city, Samarki the 2nd (although he preferred the cute nickname of Sammie) the green bundle of feathers immediately took to the streets to listen to the musicians play, the acrobats preform, and the elaborate plays take place. Theater was something his entire family had been involved in on a grand scale, but little Sammie preferred to entertain in the streets for mere pocket change. His schooling taught him to be great in several aspects of performance art, as well as learning several instruments. 
His parents would frown whenever they saw him so excited to run to the streets and play for the masses like a lowly peddler. Sammie was never in it for the money-- he just loved to see faces light up at the sound of his songs. Even going so far as to make up songs on the spot for those who were in need of cheering up. (his improv easily being the main thing he would become known for)

Before long, Sammie was traveling to the outskirts and even poorer districts when he became older, trying to bring his music to everyone who needed it. His parents were against this for many reasons, but the main reason came one night when Sammie was ambushed by a group of thugs who beat him up and stole his earnings and instruments. Without his ID and pass back into the other districts, Sammie became stranded in the dark streets of Mia. 
Ultimately the lowest point of his life, Sammie was forced to beg for change on the streets in order to survive, getting lost in the sea of beggars and thieves while his family searched for him for weeks. He has ultimately lost his spirit... his song! 

One day, a girl came upon him and offered him a coin if he could make her smile. Sammie offered jokes, comedy performances, and other things he could think of, but the girl did not laugh at his jokes. 
Sighing, he decided to ask her three questions. Once she answered, he took the information he had and created a song about her on the spot. This surprised the girl who was now beaming at him. 
Instead of a coin, she took him into the nearest general shop and told him that she would buy him whatever one item he wanted. There were many things to choose from... but Sammie naturally picked up a dusty old quatar. 
The girl looked at him strangely and said, "You could have food or goods to resell, or medicine or shelter... but you want this?" 
Sammie just smiled and said, "Many things are important to many gros, but to me what I need is my songs." 

His spirit finally returned, Sammie serenaded the streets yet again with his enthusiastic songs, and after many weeks, he finally earned his way back to his home district, and to his parents. 
After some time back safe at home, he finally made the decision to leave Antova all-together, claiming that he needed to spread his song to other towns no matter what. That he would die if he couldn't. 

His parents, knowing they couldn't stop him, gave him a map to Wynsiph, claiming some distant relative had been known to live there and might help him out. 
Sammie stopped by many towns along the way until he finally reached Wynsiph.

He still carries that old dusty quatar till this day as a reminder to never give up on the spirit of song and those who need to hear it. 




 Music  PERSONALITY Music 

Sammie is the character essence of all things theater and song. He embellishes everything he says as if he is staring in a play at this very moment. 
When practicing new songs, he's often seen picking at his quatar out at the docks and annoying his uncle Gill with his tunes. Gill claims he is always scaring away the fish. 
Despite Gilligan being utterly the opposite of Sammie, they seem to get along for the most part, especially because Sammie is one of the only gros in town to actually listen to Gill's long-winded stories. 

Well versed in poetry, play-acting and improve, Sammie is very entertaining, and many wyngrew gather round when he plays in the center of town near the nova tree. 
Sammie is often seen following certain wyngrew around and making up songs about them on the spot if he decides their stories are intriguing enough. Be careful about making a scene around the nova tree if Sammie is hanging around. He's a mighty good gro-watcher. 




F2U | Golden Star  Special Thanks to KASAnimation for the Original Concept via NPC Contest!

Image size
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